Full resume in PDF format here

 

Work Experience

 

 

Freelance Clients

M&J Dream Productions

Huey's Planet

Project Worked On:

Beach Town (facebook)

Due-December 2010

Concept Artist

Employer: BlueTongue Entertainment

June 2009 - June 2010

Duties:
Environment and building design
Character Design
Storyboarding cinematics



Project Worked On:
DeBlob 2 The Underground (Nintendo Wii,Playstation 3,Xbox360)
Due- Feb 2011 



Concept Artist

Employer: Pandemic Studios

June 2007 - February 2009

Duties:
Storyboarding cinematics and creating Animatics using after-effects
Character Design
Vehicle Design
Environment and building design

Projects Wworked On:
Unannounced Project (Xbox 360, Playstation 3)
Unannounced Project (Nintendo Wii)

 

Animator

Employer - Pandemic Studios

March 2006 - June 2007

Duties:
Animated Characters Performances in cinematics
Animated Non-player characters for use in the game engine 

Projects worked on:

Destroy All Humans 2! (Xbox, Ps2)
Unannouced Project (Xbox 360, Playstation 3)

 

Environment Modeller

Employer - Pandemic Studios

September 2005 - March 2006

 

Duties:
Modelling Buildings and Props in 3d Studio Max

Projects worked on:

Destroy All Humans 2! (Xbox, Ps2)

 

In-between Animator

Employer - Disney Toon Studios

January 2005 - September 2005

 

Duties:
Drawing In-between frames for the animator's key poses
Following their rough drawings and maintaining volume and animation curves throughout the scene.

Projects worked on:
Bambi 2 (uncredited)
Brother Bear 2

 

Animator, Modeller, Concept artist


Employer - Fuzzyeyes Game Studio
March 2004 – December 2004

Duties:
Animating a variety of Characters
Concept Art
Animating game cut scenes

 

Referees

Terry Lane (Art Director De Blob - Blue Tongue)

-tlane@THQ.com

Milenko Tunic (Concept Art Lead Pandemic Studios)

-kreozot@tpg.com

www.ferdinandkreozot.blogspot.com